Multi-Agent Simulator

Experiment with agent systems and visualize emergent behaviors

Designing Agent Behaviors

An agent's behavior determines how it perceives the world, makes decisions, and takes action. Different behavior architectures suit different tasks: reactive agents excel at real-time response, proactive agents handle complex planning, and hybrid agents balance both.

Three Core Behavior Types

Reactive

Responds immediately to environment stimuli

Fast decision-makingNo internal stateStimulus-response mapping
🎯

Proactive

Plans actions to achieve goals

Goal-orientedFuture planningInternal world model
🔄

Hybrid

Combines reactive and deliberative layers

Quick reflexesStrategic planningBest of both worlds

Interactive: Behavior Designer

Select a behavior type and tune its capabilities. Watch how different configurations affect agent performance.

BEHAVIOR ARCHITECTURE

70%
How accurately the agent senses its environment
50%
Complexity of decision-making and planning
30%
How quickly the agent adapts from experience
Overall Performance Score
54
out of 100
Decision Speed
Very Fast
Adaptability
Low
Recommended For
Real-time Control

Design Considerations

⚡ Reactive Best For:
  • • Robot obstacle avoidance
  • • Real-time game NPCs
  • • Emergency response systems
🎯 Proactive Best For:
  • • Strategic game AI
  • • Resource allocation
  • • Long-term optimization
🔄 Hybrid Best For:
  • • Autonomous vehicles
  • • Adaptive assistants
  • • Complex simulations
📊 Performance Trade-offs:
  • • Speed vs. planning depth
  • • Memory vs. simplicity
  • • Adaptability vs. stability

💡 Key Insight

There's no universally "best" behavior architecture. The right choice depends on your task constraints: reactive agents win when milliseconds matter, proactive agents excel at complex goal achievement, and hybrid architectures handle real-world complexity. Design your agents for their specific environment and objectives.